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And another swordsman takes on and takes down Sephiroth. I must have nerfed Sephi to the point where he's actually somewhat fair...
-Almost all attacks more...have reduced power (one exception may be Bio, which now deals 5% of MAX HP damage each time it activates, meaning its power is equal to before against other Gulthor characters, and may do more damage to characters with more than 2000 HP.) -"Cheval Pâle" is no longer unblockable -Cure works differently. It now heals an amount based on the amount of Power Sephiroth has (1 HP for every 5 SP) and uses up all available energy. -Osmose also works differently. It no longer effects the opponent, and charges Power over time instead of one 500-point chunk. (Need to figure out how to change the activation so that it lasts as long as the player holds the button) -"Coup Fatal" is still a one-hit KO, but needs 3000 Power (instead of 2000) and can only be activated if Sephiroth's HP is below 333. -Most invincibility frames removed. Now opponents can hit him out of spellcasting. (Still need to code in removeexplods to remove auras when he's hit out of attacks.) -Hitboxes cleaned up. Sephiroth can now be attacked low. -All Ultimate Spells and Limit Breaks now need a QCF,HCB along with the usual combination. -Significantly nerfed PowerAdds. Now Sephiroth will need to use Osmose to get energy at any significant rate. -Removed the victory screen.
And Kurisu's gonna give it to you.
http://www.mediafire.com/?ft0zzsgei0r less
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